The sidequests of Nobody Saves the World are shallow but amusing nonetheless, and offer some nice breaks from the constant fighting that happens throughout the overworld and within dungeons. When I wasn’t tackling the many dungeons and demi-dungeons I was exploring the respectably large overworld, searching for hidden flasks of mana juice for permanent mana pool upgrades and side-questing for its many inhabitants. So much of the challenge and fun of Nobody Saves the World comes from finding the best synergies between your forms, so it’s a shame that the controls don’t make it easier to quickly switch between them. Quick-swapping between so many transformations on the fly is a pain because time doesn’t slow down when you bring up the radial menu, you can’t register any favorite forms on to single button shortcuts, there’s no way to easily place transformations into specific slots on the radial menu and, worst of all, there’s no way to quickly revert to a previous form. My only substantial issue with this mix-and-match mechanic is that managing your transformations is way more difficult than it should be.
There are some really satisfying and powerful combos that you can eventually pull off, and the difficulty curve rises nicely to make sure that you have to use them in order to get through some of the tougher battles. And if that’s not enough, you could even top it all off with the Rat’s ability to detonate any enemies affected by poison. There are some really fun synergies to discover as well – I won’t spoil many, but try the Ranger’s passive ability to add poison to every attack and combining it with the Monk’s Holy Rain that hits every enemy on the screen. In that way, you’re not just unlocking a new form, you’re unlocking all of the potential tools that form’s abilities provide for your ever-growing collection. Every form has their own stats, movement speed, and signature attack that can’t be changed and gives them an identity, but everything else is completely mutable.' So you could equip the Knight with the horse’s gallop ability to make him run super fast and crash through enemies, or you could put the Knight’s shield block on the Ranger to give her a way to defend against enemies that get close.
But what’s unique about Nobody Saves the World is that you can take those unlockable abilities and mix-and-match them to any other character. On its own, that isn’t a very impressive list of abilities, and if your only character was the Knight things would get very boring very quickly.